

- #RFACTOR 2 AI HOW TO#
- #RFACTOR 2 AI MOD#
- #RFACTOR 2 AI DRIVER#
- #RFACTOR 2 AI FULL#
- #RFACTOR 2 AI MODS#
I'm not sure all servers will be set up like this, though. I have gone onto a couple of servers using my modified GDB file, and although a mismatch was detected the server allowed me to stay as it didn't affect the circuit itself. As the circuit defaults are all consistent, so will the race laps to meet the distance - so 30 laps of Brands Indy will be 2 laps of the Nordschleife (or something like that).

Eg 100% should now give you a 305km race with a 3-hour time limit. Then, in game, go to player, settings, rules, and set the Race Length Type to "% track default", and then pick the % you want to race in the laps and time boxes underneath. I set Rallycross circuits to 5 laps, 10 minutes.
#RFACTOR 2 AI FULL#
TCL cars were running a few laps short of full race distance in the 2 hours, and it isn't realistic to have every race cut short like that.Ĭhange the RaceLaps and RaceTime so that they are standardised to F1 race distance across every track you wish to use (this can be time consuming, but then again I have over 200 circuits, not counting multiple layouts!).
#RFACTOR 2 AI MODS#
I set the RaceTime to 180, because although the F1 time limit is 2 hours, most mods will struggle to do a full F1 distance in this time. This gives the amount of laps an F1 race would have to do to cover a full race distance. Locate the lines beginning RaceLaps = and RaceTime = (both followed by a number)įor this I used F1 GP distance as my standard, so for my RaceLaps = figure I divide 305 by the circuit length in KM (this should be listed after Length near the start of the text in the file). Open the (Essington_long)GDB file (text editor such as notepad, again). This can be found in C:\Program Files\rFactor\GameData\Locations\Essington\Essington_Long (for example of one packaged with the game). The key to this lies in the circuit GDB file. Equally unsatisfying is running to a time limit. Setting the "rules" to 10 laps meant I'd do 10 laps of Brands Indy, and 10 laps of the Nordschleife, if the championship went to those. However, with this I found that it was difficult to get a whole season to race over similar distances at each track it visited.
#RFACTOR 2 AI MOD#
The files may then require some fiddling to get the right cars involved within the whole TCL, but I can cover that later if there's demand as it's a pretty unique mod in that sense. WTCC 87 will visit Monza, Jarama, Dijon etc. I use CTDPs Championship Manager to set up accurate championships - in TCL I have a season set up for every championship available e.g. More accurate race lengths in championships Handy hint 1 - in text files, use CTRL-F to search for the text lines you're looking for. You can fiddle with the mistakes until you're happy with it, nearer to 0 is less mistakes, further away is more. The computer cars will now not run so closely, and will make mistakes. AI Mistakes= is the line below it, change the "0" to a "1". Find the line starting AI Limiter= and change the "1" to a "0".
#RFACTOR 2 AI DRIVER#
Solution - change the AI Limiter and AI Mistakes fields in the player PLR file.Ĭ:\Program Files\rFactor\UserData\(Your driver name) or C:\Users\(your name)\Documents\RFACTOR\USERDATA\(your driver name) and open the (your driver name)plr file. That might seem like an odd way to increase realism, but in some mods the cars run nose to tail, seemingly ignoring performance except in extreme cases (eg the Escorts / Corollas will always get dropped in TCL, but 635s will happily run with M3s, Sierras etc.) I should point out that some of the settings I suggest are purely my opinion - I wouldn't force them on anyone, and this thread is intended to be more about the theory of changing data than being exactly correct. This is because it's one of my favourite mods, a type of racing I know a bit about so can experiment to get what I feel is close to real life, and a mod I also feel is much improved through small changes such as these. Second - my testing has been mostly done with the TCL mod. Maybe others have info to share also?įirst - be sure to back up any files before making changes! Some changes will cause mismatches if playing online.
#RFACTOR 2 AI HOW TO#
Being of an inquisitive mind I've fiddled around with mod data and thought I'd share my thoughts / ideas on how to make rFactor a more realistic experience in a few areas. Both here and on some other forums I've noticed people asking how to increase realism in certain aspects of rFactor.
